

George and Harold link up in kindergarten to reduce a quartet of vicious bullies to giggling insanity with a relentless series of pranks involving shaving cream, spiders, effeminate spoof text messages and friendship bracelets. Cut to five years previous, in a prequel to the whole series. The villain sets off after George and Harold, who are in juvie (“not much different from our old school…except that they have library books here.”).

There, he witnesses fellow inmate Tippy Tinkletrousers (aka Professor Poopypants) escape in a giant Robo-Suit (later reduced to time-traveling trousers). To start, in an alternate ending to the previous episode, Principal Krupp ends up in prison (“…a lot like being a student at Jerome Horwitz Elementary School, except that the prison had better funding”). Not that there aren’t pranks and envelope-pushing quips aplenty. Sure signs that the creative wells are running dry at last, the Captain’s ninth, overstuffed outing both recycles a villain (see Book 4) and offers trendy anti-bullying wish fulfillment. We know only what we can see,” is an intriguing one.įull of kid power, clues, codes and maps, this will appeal to sophisticated readers who appreciate their adventure served with heaping helpings of cleverness. The premise that there are undiscovered places, that “ map of the world isn’t a fixed thing. lighten the tone of the lengthy text and its underlying message of mistreatment of natural resources and indigenous peoples. The black-and-white cartoon-style illustrations and the portrayal of wrench-wielding, smart-mouthed, fearless M.K. Off they go to find the other half of the map and follow it, facing giant green slugs, huge birds and evil government agents. With his two siblings, brave Zander and preteen inventor M.K., he forms the Expeditioners, breaking the code hidden in the book and finding half a map from their late father, Alexander West, an Explorer of the Realm.

An Explorer with a clockwork hand smuggles an old book to Kit, the book’s narrator.

Set in a future where the hacking of computers and depletion of natural resources has caused a return to steam and clockwork engines, Taylor’s novel crosses dystopian and steampunk genres in this fast-paced, plot-driven tale. Can three orphaned siblings with half a map beat an oppressive government to a secret, gold-filled canyon?
